Monday, April 28, 2008

Parallelism with Map/Reduce

We explore the Map/Reduce approach to turn sequential algorithm into parallel

Map/Reduce Overview

Since the "reduce" operation need to accumulate results for the whole job, as well as communication overhead in sending and collecting data, Map/Reduce model is more suitable for long running, batch-oriented jobs.

In the Map/Reduce model, "parallelism" is achieved via a "split/sort/merge/join" process and is described as follows.
  • A MapReduce Job starts from a predefined set of Input data (usually sitting in some directory of a distributed file system). A master daemon (which is a central co-ordinator) is started and get the job configuration.
  • According to the job config, the master daemon will start multiple Mapper daemons as well as Reducer daemons in different machines. And then it start the input reader to read data from some DFS directory. The input reader will chunk the read data accordingly and send them to "randomly" chosen Mapper. This is the "split" phase and begins the parallelism.
  • After getting the data chunks, the mapper daemon will run a "user-supplied map function" and produce a collection of (key, value) pairs. Each item within this collection will be sorted according to the key and then send to the corresponding Reducer daemon. This is the "sort" phase.
  • All items with the same key will come to the same Reducer daemon, which collect all the items of that key and invoke a "user-supplied reduce function" and produce a single entry (key, aggregatedValue) as a result. This is the "merge" phase.
  • The output of reducer daemon will be collected by the Output writer, which is effective the "join" phase and ends the parallelism.
Here is an simple word-counting example ...






















Sunday, April 27, 2008

Bayesian Classifier

Classification Problem

Observing an instance x, determine its class. (e.g. Given a Email, determine if this is a spam).


Solution Approach

Based on probability theory, the solution is class[j] which has maximum chance to produce x.

Also, x can be represents by a set of observed features (a set of predicates). ie: x = a0 ^ a1 ^ a2 ... ^ ak

For each class[j], calculate j which maximize P(class[j] | x).

Also assume we have already gone through a learning stage where a lot of (x, class) has been taught

Note that X is a huge space, it is unlikely that we have seen x during training. Therefore, apply Bayes theorem:

P(class[j] | x) = P(x | class[j]) * P(class[j]) / P(x)

Since P(x) is the same for all j, we can remove P(x).

Find j to maximize: P(a0 ^ a1 ... ^ ak | class[j]) * P(class[j])

P(class[j]) = no_of_training_instances_whose_class_equals_classJ / total_no_of_training_instances. (This is easy to find).

Now P(a0 ^ a1 ... ^ ak | class[j]) is very hard to find because you probably have not met this combination during the training.

Lets say we have some domain knowledge and we understand the dependency relationship between a0, a1 ... We can make some assumptions.


Naive Bayes

So if we know a0, a1 ... ak are "independent of each other given knowing class == class[j], then

P(a0 ^ a1 ... ^ ak | class[j]) is same as P(a0 | class[j]) x P(a1 | class[j]) x .... x P(ak | class[j])

Now P(ak | class[j]) = no_of_instances_has_ak_and_classJ / no_of_instances_has_classJ (This is easy to find)


Spam Filtering Example

x is an Email. class[0] = spam, class[1] = non-spam

Lets break down the observed instance x as a vector of words.

  • x = ["Hello", "there", "welcome", .....]
  • a0 is position[0] == "Hello"
  • a1 is position[1] == "there"
  • a2 is position[2] == "welcome"

We assume position[k] == "Hello" is the same for all k and the occurrence of words are independent of each other given a particular class

Therefore, we try to compare between ...

  • P(a0 ^ a1 ... ^ ak | spam) * P(spam)
  • P(a0 ^ a1 ... ^ ak | nonspam) * P(nonspam)

P(a0 ^ a1 ... ^ak | spam) is the same as:

P(pos[0] == "Hello" | spam) x P(pos[1] == "there" | spam) x .... x P(ak | spam) * P(spam)

P(pos[0] == "Hello" | spam) = no_of_hello_in_spam_email / total_words_in_spam_email


Algorithm

Class NaiveBayes {

def initialize(word_dictionary) {
@word_dictionary = word_dictionary
}

def learn(doc, class) {
@total_instances += 1
@class_count[class] += 1
for each word in doc {
@word_count_by_class[class][word] += 1
@total_word[class] += 1
}
}

def classify(doc) {
for each class in ["spam", "nonspam"] {
prob[class] = @class_count[class] / @total_instances
for k in 0 .. doc.length {
word = doc[k]
prob[class] *= (@word_count[_by_class[class][word] + 1) / (@total_word[class] + @word_dictionary.length)
}
if max_prob < prob[class] {
max_prob = prob[class]
max_class = class
}
}
return max_class
}
}

Bayesian Network

Sometimes, assuming complete independence is too extreme. We need to relax this assumption by letting some possible dependencies among a0, a1 ... ak.

We can draw a dependency graph (called Bayesian network) between features. For example, if we know ak depends on a2, then a node a2 will have an arc pointing to ak.

P(a0 ^ a1 ... ^ ak | class[j]) = P(a0 | class[j]) x P(a1 | class[j]) x .... x P(ak | a2 ^ class[j])

Now P(ak | a2 ^ class[j]) = no_of_instances_has_ak_a2_and_classJ / no_of_instances_has_a2_and_classJ (this is harder to find than Naive Bayes but still much better).

Tuesday, April 15, 2008

Parallelizing Algorithms

The growth of a single CPU has been limited by physical factors such as clock rate, generated heat, power ... etc. Current trend is moving to multi-core system, ie: multiple CPU within a chip, multiple CPU within a machine, or just a cluster of machines connected to a high speed network.

However, most traditional algorithms are developed in a sequential way (which is easier to design and analyze). Without redesigning the algorithm in a parallelized form, they are not ready to run on multiple CPUs. Recently, Google's Map/Reduce model has gained momentum to become the de facto approach to handle high volume processing using large number of low-cost commodity hardware. In the Opensource community, Hadoop is a Java clone of Google's Map/Reduce model, and there are a couple of Ruby clone as well. Since then, parallelizing traditionally sequential algorithm to run on a multi-CPU network has been drawing a lot of attention in the software community.

Model

A sequential algorithm contains a number of "steps" ordered by the sequence of execution. Parallelizing such an algorithm means trying to run these steps "simultaneously" on multiple CPUs, and hopefully can speed up the whole process of execution.

Lets define T(p) to be the time it takes to execute the algorithm in p CPUs.
So, T(1) is the time takes to execute on a single CPU.
Obviously, T(p) >= T(1) / p.

When T(p) == T(1) / p, we say it has linear speedup. Unfortunately, linear speedup is usually not possible when p increase beyond a certain number, due to "sequential dependency" and "coordination overhead".


Sequential Dependency
StepA and StepB cannot be executed simultaneously if there is a sequential dependency between them. Sequential dependency means one step cannot be started before the other step has completed, which happens if
  • StepB reads some data that StepA writes
  • StepA reads some data that StepB writes
  • StepA and StepB write to same data
Let T(infinity) be the execution time given infinite number of CPUs. Due to sequential dependency, at some point throwing in more CPUs won't help. If we use a DAG to represent dependency, T(infinity) is the time take to execute the longest path within the DAG.

T(p) >= max(T(1)/p, T(infinity))


Coordination Overhead

Even steps can be execute in parallel, there are certain processing overhead such as
  • Data need to be transfered to the corresponding CPU before processing can take place
  • Schedule the CPU for execution and keep track of their corresponding work load
  • Monitor the completion of all parallel tasks and move forward to next steps
We need to make sure the coordination overhead does not offset the gain in parallelizing the execution. That means we cannot break the steps into too fine-grain, we need to control the granularity of the steps at the right level.


Design Goal

Given T(p) >= max(T(1)/p, T(infinity)), there is no benefit to increase p beyond T(1)/T(infinity), which is called parallelism.

  • Let O-1(n) be the time complexity of the parallel algorithm when there is one CPU
  • Let O-infinity(n) be the time complexity of the parallel algorithm when there is infinite CPUs

  • Our goal is to design the parallel algorithm to maximize parallelism: O-1(n) / O-infinity(n).

    If we can do this, we can throw more CPUs to help when n increases.

    Recall master method
    T(n) = a.T(n/b) + f(n)

    case 1:  if  f(n) << n ** log(a, base=b)
            T(n) = O(n ** log(a, base=b))
    
    case 2:  if  f(n) ~ n ** log(a, base=b)
            T(n) = O((lg(n) ** k+1) * (n ** log(a, base=b)))
    
    case 3:  if  f(n) >> n ** log(a, base=b)
            T(n) = O(f(n))

    Lets walk through an example ... of adding two arrays of size n.

    Sequential Algorithm:
    def sum(a, b)
     for i in 0 .. a.size
       c[i] = a[i] + b[i]
     return c
    
    This is of O(n) complexity


    Parallel Algorithm:
    def sum(a, b, start, end)
     if start == end
       c[start] = a[start] + b[start]
       return
    
     mid = start + (end - start) / 2
    
     spawn sum(a, b, start, mid)
     spawn sum(a, b, mid, end)

    For a single CPU, the algorithm will be ...

    T(n) = 2.T(n/2) + O(1)
    This is case 1, and so it is O(n)

    For infinite number of CPU, the algorithm will be ...
    T(n) = T(n/2) + O(1)
    This is case 2, k = 0, so it is O(lg(n))

    So the parallelism = O(n / lg(n))

    In other words, we can improve the performance from the sequential algorithm O(n) to the parallel algorithm O(n/p) by throwing in p CPUs. And the growth of p is limited by n/lg(n)

    Friday, April 11, 2008

    REST design pattern

    Based on the same architectural pattern of the web, "REST" has a growing dominance of the SOA (Service Oriented Architecture) implementation these days. In this article, we will discuss some basic design principles of REST.

    SOAP : The Remote Procedure Call Model

    Before the REST become a dominance, most of SOA architecture are built around WS* stack, which is fundamentally a RPC (Remote Procedure Call) model. Under this model, "Service" is structured as some "Procedure" exposed by the system.

    For example, WSDL is used to define the procedure call syntax (such as the procedure name, the parameter and their structure). SOAP is used to define how to encode the procedure call into an XML string. And there are other WS* standards define higher level protocols such as how to pass security credentials around, how to do transactional procedure call, how to discover the service location ... etc.

    Unfortunately, the WS* stack are getting so complicated that it takes a steep learning curve before it can be used. On the other hand, it is not achieving its original goal of inter-operability (probably deal to different interpretation of what the spec says).

    In the last 2 years, WS* technology development has been slowed down and the momentum has been shifted to another model; REST.

    REST: The Resource Oriented Model

    REST (REpresentation State Transfer) is introduced by Roy Fielding when he captured the basic architectural pattern that make the web so successful. Observing how the web pages are organized and how they are linked to each other, REST is modeled around a large number of "Resources" which "link" among each other. As a significant difference with WS*, REST raises the importance of "Resources" as well as its "Linkage", on the other hand, it push down the importance of "Procedures".

    Unlike the WS* model, "Service" in the REST is organized as large number of "Resources". Each resource will have a URI that make it globally identifiable. A resource is represented by some format of "Representation" which is typically extracted by an idempotent HTTP GET. The representation may embed other URI which refers to other resources. This emulates an HTML link between web pages and provide a powerful way for the client to discover other services by traversing its links. It also make building SOA search engine possible.

    On the other hand, REST down play the "Procedure" aspect and define a small number of "action" based on existing HTTP Methods. As we discussed above, HTTP GET is used to get a representation of the resource. To modify a resource, REST use HTTP PUT with the new representation embedded inside the HTTP Body. To delete a resource, REST use HTTP DELETE. To get metadata of a resource, REST use HTTP HEAD. Notice that in all these cases, the HTTP Body doesn't carry any information about the "Procedure". This is quite different from WS* SOAP where the request is always made using HTTP POST.

    At the first glance, it seems REST is quite limiting in terms of the number of procedures that it can supported. It turns out this is not the case, REST allows any "Procedure" (which has a side effect) to use HTTP POST. Effectively, REST categorize the operations by its nature and associate well-defined semantics with these categories (ie: GET for read-only, PUT for update, DELETE for remove, all above are idempotent) while provide an extension mechanism for application-specific operations (ie: POST for application procedures which may be non-idempotent).


    URI Naming Convention

    Since resource is usually mapped to some state in the system, analyzing its lifecycle is an important step when designing how a resource is created and how an URI should be structured.

    Typically there are some eternal, singleton "Factory Resource" which create other resources. Factory resource typically represents the "type" of resources. Factory resource usually have a static, well-known URI, which is suffixed by a plural form of the resource type. Some examples are ...
    http://xyz.com/books
    http://xyz.com/users
    http://xyz.com/orders

    "Resource Instance", which are created by the "Factory Resource" usually represents an instance of that resource type. "Resource instances" typically have a limited life span. Their URI typically contains some unique identifier so that the corresponding instance of the resource can be located. Some examples are ...
    http://xyz.com/books/4545
    http://xyz.com/users/123
    http://xyz.com/orders/2008/04/10/1001

    If this object is a singleton object of that type, the id is not needed.
    http://www.xyz.com/library

    "Dependent Resource" are typically created and owned by an existing resource during part of its life cycle. Therefore "dependent resource" has an implicit life-cycle dependency on its owning parent. When a parent resource is deleted, all the dependent resource it owns will be deleted automatically. Dependent resource use an URI which has prefix of its parent resource URI. Some examples are ...
    http://xyz.com/books/4545/tableofcontent
    http://xyz.com/users/123/shopping_cart

    Creating Resource

    HTTP PUT is also used to create the object if the caller has complete control of assigning the object id, the request body contains the representation of the Object after successful creation.
    PUT /library/books/668102 HTTP/1.1
    Host: www.xyz.com
    Content-Type: application/xml
    Content-Length: nnn
    
    <book>
    <title>Restful design</title>
    <author>Ricky</author>
    </book>
    HTTP/1.1 201 Created

    If the caller has no control in the object id, HTTP POST is made to the object's parent container with the request body contains the representation of the Object. The response body should contain a reference to the URL of the created object.
    POST /library/books HTTP/1.1
    Host: www.xyz.com
    Content-Type: application/xml
    Content-Length: nnn
    
    <book>
    <title>Restful design</title>
    <author>Ricky</author>
    </book>
    HTTP/1.1 301 Moved PermanentlyLocation: /library/books/668102
    

    To create a resource instance of a particular resource type, make an HTTP POST to the Factory Resource URI. If the creation is successful, the response will contain a URI of the resource that has been created.

    To create a book ...
    POST /books HTTP/1.1
    Host: xyz.com
    Content-Type: application/xml; charset=utf-8
    Content-Length: nnn
    
    <book>
    <title>...</title>
    <author>Ricky Ho</author>
    </book>
    HTTP/1.1 201 Created
    Content-Type: application/xml; charset=utf-8
    Location: /books/4545
    
    <ref>http://xyz.com/books/4545</ref>

    To create a dependent resource, make an HTTP POST (or PUT) to its owning resource's URI

    To upload the content of a book (using HTTP POST) ...
    POST  /books/4545  HTTP/1.1
    Host: example.org
    Content-Type: application/pdf
    Content-Length: nnnn
    
    {pdf data}
    HTTP/1.1 201 Created
    Content-Type: application/pdf
    Location: /books/4545/content
    
    <ref>http://xyz.com/books/4545/tableofcontent</ref>

    HTTP POST is typically used to create a resource when its URI is unknown to the client before its creation. However, if the URI is known to the client, then an idempotent HTTP PUT should be used with the URI of the resource to be created. For example, the

    To upload the content of a book (using HTTP PUT) ...
    PUT  /books/4545/tableofcontent  HTTP/1.1
    Host: example.org
    Content-Type: application/pdf
    Content-Length: nnnn
    
    {pdf data}
    HTTP/1.1 200 OK

    Finding Resources

    Make an HTTP GET to the factory resource URI, criteria pass in as parameters.
    (Note that it is up to the factory resource to interpret the query parameter).

    To search for books with a certain author ...
    GET /books?author=Ricky HTTP/1.1
    Host: xyz.com
    Content-Type: application/xml; charset=utf-8
    
    HTTP/1.1 200 OK
    Content-Type: application/xml; charset=utf-8
    Content-Length: nnn
    
    <books>
    <book>
    <ref>http://xyz.com/books/4545</ref>
    <title>...</title>
    <author>Ricky</author>
    </book>
    <book>
    <ref>http://xyz.com/books/4546</ref>
    <title>...</title>
    <author>Ricky</author>
    </book>
    </books>

    Another school of thoughts is to embed the criteria in the URI path, such as ...
    http://xyz.com/books/author/Ricky

    I personally prefers the query parameters mechanism because it doesn't imply any order of search criteria.


    Lookup a particular resource

    Make an HTTP GET to the resource object URI

    Lookup a particular book...
    GET /books/4545 HTTP/1.1
    Host: xyz.com
    Content-Type: application/xml; charset=utf-8
    HTTP/1.1 200 OK
    Content-Type: application/xml; charset=utf-8
    Content-Length: nnn
    
    <book>
    <title>...</title>
    <author>Ricky Ho</author>
    </book>

    In case the resource have multiple representation format. The client should specify within the HTTP header "Accept" of its request what format she is expecting.


    Lookup a dependent resource

    Make an HTTP GET to the dependent resource object URI

    Download the table of content of a particular book...
    GET /books/4545/tableofcontent HTTP/1.1
    Host: xyz.com
    Content-Type: application/pdf
    HTTP/1.1 200 OK
    Content-Type: application/pdf
    Content-Length: nnn
    
    {pdf data}
    

    Modify a resource

    Make an HTTP PUT to the resource object URI, pass in the new object representation in the HTTP body

    Change the book title ...
    PUT /books/4545 HTTP/1.1
    Host: xyz.com
    Content-Type: application/xml; charset=utf-8
    Content-Length: nnn
    
    <book>
    <title>Changed title</title>
    <author>Ricky Ho</author>
    </book>
    HTTP/1.1 200 OK
    

    Delete a resource

    Make an HTTP DELETE to the resource object URI

    Delete a book ...
    DELETE /books/4545 HTTP/1.1
    Host: xyz.com
    HTTP/1.1 200 OK
    

    Resource Reference

    In some cases, we do not want to create a new resource, but we want to add a "reference" to an existing resource. e.g. consider a book is added into a shopping cart, which is another resource.

    Add a book into the shopping cart ...
    POST  /users/123/shopping_cart  HTTP/1.1
    Host: xyz.com
    Content-Type: application/xml; charset=utf-8
    Content-Length: nnn
    
    <?xml version="1.0" ?>
    <add>
    <ref>http://xyz.com/books/4545</ref>
    </add>
    HTTP/1.1 200 OK

    Show all items of the shopping cart ...
    GET  /users/123/shopping_cart  HTTP/1.1
    Host: xyz.com
    Content-Type: application/xml; charset=utf-8
    HTTP/1.1 200 OK
    Content-Type: application/xml; charset=utf-8
    Content-Length: nnn
    
    <?xml version="1.0" ?>
    <shopping_cart>
    <ref>http://xyz.com/books/4545</ref>
    ...
    <shopping_cart>
    Note that the shopping cart resource contains "resource reference" which acts as links to other resources (which is the books). Such linkages create a resource web so that client can discovery and navigate across different resources.


    Remove a book from the shopping cart ...
    POST  /users/123/shopping_cart  HTTP/1.1
    Host: xyz.com
    Content-Type: application/xml; charset=utf-8
    Content-Length: nnn
    
    <?xml version="1.0" ?>
    <remove>
    <ref>http://xyz.com/books/4545</ref>
    </remove>
    HTTP/1.1 200 OK
    Note that we are using HTTP POST rather than HTTP DELETE to remove a resource reference. This is because we are remove a link but not the actual resource itself. In this case, the book still exist after it is taken out from the shopping cart.

    Note that what the book is deleted, that all the shopping cart that refers to that book need to be fixed in an application specific way. One way is to do lazy checking. In other words, wait until the shopping cart checking out to check the book existence and fix it at that point.

    Checkout the shopping cart ...
    POST  /orders  HTTP/1.1
    Host: xyz.com
    Content-Type: application/xml; charset=utf-8
    Content-Length: nnn
    
    <?xml version="1.0" ?>
    <ref>http://xyz.com/users/123/shopping_cart</ref>
    HTTP/1.1 201 Created
    Content-Type: application/xml; charset=utf-8
    Location: /orders/2008/04/10/1001
    
    <?xml version="1.0" ?>
    <ref>http://xyz.com/orders/2008/04/10/1001</ref>
    Note that here the checkout is implemented by creating another resource "Order" which is used to keep track of the fulfillment of the purchase.

    Asynchronous Request

    In case when the operation takes a long time to complete, an asynchronous mode should be used. In a polling approach, a transient transaction resource is return immediately to the caller. The caller can then use GET request to poll for the result of the operation

    We can also use a notification approach. In this case, the caller pass along a callback URI when making the request. The server will invoke the callback URI to POST the result when it is done.

    The basic idea is to immediately create a "Transaction Resource" to return back to the client. While the actual processing happens asynchronously in the background, the client at any time, can poll the "Transaction Resource" for the latest processing status.

    Lets look at an example to request for printing a book, which may take a long time to complete

    Print a book

    POST  /books/123  HTTP/1.1
    Host: xyz.com
    Content-Type: application/xml; charset=utf-8
    Content-Length: nnn
    
    ?xml version="1.0" ?>
    <print>http://xyz.com/printers/abc</print>
    HTTP/1.1 200 OK
    Content-Type: application/xml; charset=utf-8
    Location: /transactions/1234
    
    <?xml version="1.0" ?>
    <ref>http://xyz.com/transactions/1234</ref>
    Note that a response is created immediately which contains the URI of a transaction resource, even before the print job is started. Client can poll the transaction resource to obtain the latest status of the print job.

    Check the status of the print Job ...
    GET /transactions/1234 HTTP/1.1
    Host: xyz.com
    Content-Type: application/xml; charset=utf-8
    HTTP/1.1 200 OK
    Content-Type: application/xml; charset=utf-8
    Content-Length: nnn
    
    <transaction>
    <type>PrintJob</type>
    <status>In Progress</status>
    </transaction>
    It is also possible to cancel the transaction if it is not already completed.

    Cancel the print job

    POST  /transactions/1234  HTTP/1.1
    Host: xyz.com
    Content-Type: application/xml; charset=utf-8
    Content-Length: nnn
    
    ?xml version="1.0" ?>
    <cancel/>
    HTTP/1.1 200 OK


    Conclusion
    The Resource Oriented Model that REST advocates provides a more natural fit for our service web. Therefore, I suggest that SOA implementation should take the REST model as a default approach.

    Thursday, March 6, 2008

    Web Site Scalability

    A classical large scale web site typically have multiple data centers in geographically distributed locations. Each data center will typically have the following tiers in its architecture
    • Web tier : Serving static contents (static pages, photos, videos)
    • App tier : Serving dynamic contents and execute the application logic (dynamic pages, order processing, transaction processing)
    • Data tier: Storing persistent states (Databases, Filesystems)

















    Content Delivery

    Dynamic Content
    • Most of the content display is dynamic content. Some application logic will be executed at the web server which generate an HTML for the client browser. The efficiency of application logic will have a huge impact on the overall site's scalability. This is our main topic here.
    • Sometimes it is possible to pre-generate dynamic content and store it as static content. When the real request comes in, instead of re-running the application logic to generate the page, we just need to lookup the pre-generated page, which can be much faster
    Static Content
    • Static content are typically the images, videos embedded inside the dynamic pages.
    • A typical HTML pages typically contains many static contents where the browser will make additional HTTP network round trips to fetch. So fetching static content efficiency also has a big impact to the overall response of dynamic page
    • Content Delivery Network is an effective solution for delivering static contents. CDN provider will cache the static content in their network and will return the cached copy for subsequent HTTP fetch request. This reduce the overall hits to your web site as well as improving the user's response time (because their cache is in closer proximity to the user)
    Request dispatching and Load balancing

    There are 2 layers of dispatching for a Client who is making an HTTP request to reach the application server

    DNS Resolution based on user proximity
    • Depends on the location of the client (derived from the IP address), the DNS server can return an ordered list of sites according to the proximity measurement. Therefore client request will be routed to the data center closest to him/her
    • After that, the client browser will cache the server IP
    Load balancer
    • Load balancer (hardware-based or software-based) will be sitting in front of a pool of homogeneous servers which provide same application services. The load balancer's job is to decide which member of the pool should handle the request
    • The decision can be based on various strategy, simple one include round robin or random, more sophisticated one involves tracking the workload of each member (e.g. by measuring their response time) and dispatch request to the least busy one
    • Members of the pool can also monitor its own workload and mark itself down (by not responding to the ping request of the load balancer)

    Client communication

    This is concerned about designing an effective mechanism to communicate with the client, which is typically the browser making some HTTP call (maybe AJAX as well)

    Designing the granularity of service call
    • Reduce the number of round trips by using a coarse grain API model so your client is making one call rather than many small calls
    • Don't send back more data than your client need
    • Consider using an incremental processing model. Just send back sufficient result for the first page. Use a cursor model to compute more result for subsequent pages in case the client needs it. But it is good to calculate an estimation of the total matched result to return to the client.
    Designing message format
    • If you have control on the client side (e.g. I provide the JavaScript library which is making the request), then you can choose a more compact encoding scheme and not worry about compatibility.
    • If not, you have to use a standard encoding mechanism such as XML. You also need to publish the XML schema of the message (the contract is the message format)
    Consider data compression
    • If the message size is big, then we can apply compression technique (e.g. gzip) to the message before sending it.
    • You are trading off CPU for bandwidth savings, better to measure whether this is a gain first
    Asynchronous communication
    • AJAX fits very well here. User can proceed to do other things while the server is working on the request
    • Consider not sending the result at all. Rather than sending the final order status to the client who is sending an order placement request, consider sending an email acknowledgment.
    Session state handling
    Typical web transaction involves multiple steps. Session state need to be maintained across multiple interactions

    Memory-based session state with Load balancer affinity
    • One way is to store the state in the App Server's local memory. But we need to make sure subsequent request land on the same App Server instance otherwise it cannot access the previous stored session state
    • Load balancer affinity need to be turned on. Typically request with the same cookie will be routed to the same app server
    Memory replication session state across App servers
    • Another way to have the App server sharing a global session state by replicating its changes to each other
    • Double check the latency of replication so we can make sure there is enough time for the replication to complete before subsequent request is made
    Persist session state to a DB
    • Store the session state into a DB which can be accessed by any App Server inside the pool
    On-demand session state migration
    • Under this model, the cookie will be used to store the IP address of the last app server who process the client request
    • When the next request comes in, the dispatcher is free to forward to any members of the pool. The app server which receive this request will examine the IP address of the last server and pull over the session state from there.
    Embed session state inside cookies
    • If the session state is small, you don't need to store at the server side at all. You can just embed all information inside a cookie and send back to the client.
    • You need to digitally sign the cookie so that modification cannot happen

    Caching
    Remember the previous result can reuse them for future request can drastically reduce the workload of the system. But don't cache request which modifies the backend state

    Sunday, March 2, 2008

    Database Scalability

    Database is typically the last piece of the puzzle of the scalability problem. There are some common techniques to scale the DB tire

    Indexing

    Make sure appropriate indexes is built for fast access. Analyze the frequently-used queries and examine the query plan when it is executed (e.g. use "explain" for MySQL). Check whether appropriate index exist and being used.

    Data De-normalization

    Table join is an expensive operation and should be reduced as much as possible. One technique is to de-normalize the data such that certain information is repeated in different tables.

    DB Replication


    For typical web application where the read/write ratio is high, it will be useful to maintain multiple read-only replicas so that read access workload can be spread across. For example, in a 1 master/N slaves case, all update goes to master DB which send a change log to the replicas. However, there will be a time lag for replication.


    Table Partitioning

    You can partition vertically or horizontally.

    Vertical partitioning is about putting different DB tables into different machines or moving some columns (rarely access attributes) to a different table. Of course, for query performance reason, tables that are joined together inside a query need to reside in the same DB.

    Horizontally partitioning is about moving different rows within a table into a separated DB. For example, we can partition the rows according to user id. Locality of reference is very important, we should put the rows (from different tables) of the same user together in the same machine if these information will be access together.



    Transaction Processing

    Avoid mixing OLAP (query intensive) and OLTP (update intensive) operations within the same DB. In the OLTP system, avoid using long running database transaction and choose the isolation level appropriately. A typical technique is to use optimistic business transaction. Under this scheme, a long running business transaction is executed outside a database transaction. Data containing a version stamp is read outside the database trsnaction. When the user commits the business transaction, a database transaction is started at that time, the lastest version stamp of the corresponding records is re-read from the DB to make sure it is the same as the previous read (which means the data is not modified since the last read). Is so, the changes is pushed to the DB and transaction is commited (with the version stamp advanced). In case the version stamp is mismatched, the DB transaction as well as the business transaction is aborted.

    Object / Relational Mapping
    Although O/R mapping layer is useful to simplify persistent logic, it is usually not friendly to scalability. Consider the performance overhead carefully when deciding to use O/R mapping.

    There are many tuning parameters in O/R mapping. Consider these ...
    • When an object is dereferenced, how deep the object will be retrieved
    • If a collection is dereferenced, does the O/R mapper retrieve all the object contained in the collection ?
    • When an object is expanded, choose carefully between multiple "single-join" queries and single "multiple join" query

    Friday, February 29, 2008

    Scalable System Design

    Building scalable system is becoming a hotter and hotter topic. Mainly because more and more people are using computer these days, both the transaction volume and their performance expectation has grown tremendously.

    This one covers general considerations. I have another blogs with more specific coverage on DB scalability as well as Web site scalability.

    General Principles

    "Scalability" is not equivalent to "Raw Performance"
    • Scalability is about reducing the adverse impact due to growth on performance, cost, maintainability and many other aspects
    • e.g. Running every components in one box will have higher performance when the load is small. But it is not scalable because performance drops drastically when the load is increased beyond the machine's capacity

    Understand environmental workload conditions that the system is design for
    • Dimension of growth and growth rate: e.g. Number of users, Transaction volume, Data volume
    • Measurement and their target: e.g. Response time, Throughput
    Understand who is your priority customers
    • Rank the importance of traffic so you know what to sacrifice in case you cannot handle all of them
    Scale out and Not scale up
    • Scale the system horizontally (adding more cheap machine), but not vertically (upgrade to a more powerful machine)
    Keep your code modular and simple
    • The ability to swap out old code and replace with new code without worries of breaking other parts of the system allows you to experiment different ways of optimization quickly
    • Never sacrifice code modularity for any (including performance-related) reasons
    Don't guess the bottleneck, Measure it
    • Bottlenecks are slow code which are frequently executed. Don't optimize slow code if they are rarely executed
    • Write performance unit test so you can collect fine grain performance data at the component level
    • Setup a performance lab so you can conduct end-to-end performance improvement measurement easily
    Plan for growth
    • Do regular capacity planning. Collect usage statistics, predict the growth rate


    Common Techniques

    Server Farm (real time access)
    • If there is a large number of independent (potentially concurrent) request, then you can use a server farm which is basically a set of identically configured machine, frontend by a load balancer.
    • The application itself need to be stateless so the request can be dispatched purely based on load conditions and not other factors.
    • Incoming requests will be dispatched by the load balancer to different machines and hence the workload is spread and shared across the servers in the farm.
    • The architecture allows horizontal growth so when the workload increases, you can just add more server instances into the farm.
    • This strategy is even more effective when combining with Cloud computing as adding more VM instances into the farm is just an API call.
    Data Partitioning
    • Spread your data into multiple DB so that data access workload can be distributed across multiple servers
    • By nature, data is stateful. So there must be a deterministic mechanism to dispatch data request to the server that host the data
    • Data partitioning mechanism also need to take into considerations the data access pattern. Data that need to be accessed together should be staying in the same server. A more sophisticated approach can migrate data continuously according to data access pattern shift.
    • Most distributed key/value store do this
    Map / Reduce (Batch Parallel Processing)
    • The algorithm itself need to be parallelizable. This usually mean the steps of execution should be relatively independent of each other.
    • Google's Map/Reduce is a good framework for this model. There is also an open source Java framework Hadoop as well.
    Content Delivery Network (Static Cache)
    • This is common for static media content. The idea is to create many copies of contents that are distributed geographically across servers.
    • User request will be routed to the server replica with close proxmity
    Cache Engine (Dynamic Cache)
    • This is a time vs space tradeoff. Some executions may use the same set of input parameters over and over again. Therefore, instead of redo the same execution for same input parameters, we can remember the previous execution's result.
    • This is typically implemented as a lookup cache.
    • Memcached and EHCache are some of the popular caching packages
    Resources Pool
    • DBSession and TCP connection are expensive to create, so reuse them across multiple requests
    Calculate an approximate result
    • Instead of calculate an accurate answer, see if you can tradeoff some accuracy for speed.
    • If real life, usually some degree of inaccuracy is tolerable
    Filtering at the source
    • Try to do more processing upstream (where data get generated) than downstream because it reduce the amount of data being propagated
    Asynchronous Processing
    • You make a call which returns a result. But you don't need to use the result until at a much later stage of your process. Therefore, you don't need to wait immediately after making the call., instead you can proceed to do other things until you reach the point where you need to use the result.
    • In additional, the waiting thread is idle but consume system resources. For high transaction volume, the number of idle threads is (arrival_rate * processing_time) which can be a very big number if the arrival_rate is high. The system is running under a very ineffective mode
    • The service call in this example is better handled using an asynchronous processing model. This is typically done in 2 ways: Callback and Polling
    • In callback mode, the caller need to provide a response handler when making the call. The call itself will return immediately before the actually work is done at the server side. When the work is done later, response will be coming back as a separate thread which will execute the previous registered response handler. Some kind of co-ordination may be required between the calling thread and the callback thread.
    • In polling mode, the call itself will return a "future" handle immediately. The caller can go off doing other things and later poll the "future" handle to see if the response if ready. In this model, there is no extra thread being created so no extra thread co-ordination is needed.
    Implementation design considerations
    • Use efficient algorithms and data structure. Analyze the time (CPU) and space (memory) complexity for logic that are execute frequently (ie: hot spots). For example, carefully decide if hash table or binary tree should be use for lookup.
    • Analyze your concurrent access scenarios when multiple threads accessing shared data. Carefully analyze the synchronization scenario and make sure the locking is fine-grain enough. Also watch for any possibility of deadlock situation and how you detect or prevent them. A wrong concurrent access model can have huge impact in your system's scalability. Also consider using Lock-Free data structure (e.g. Java's Concurrent Package have a couple of them)
    • Analyze the memory usage patterns in your logic. Determine where new objects are created and where they are eligible for garbage collection. Be aware of the creation of a lot of short-lived temporary objects as they will put a high load on the Garbage Collector.
    • However, never trade off code readability for performance. (e.g. Don't try to bundle too much logic into a single method). Let the VM handle this execution for you.